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Month: September 2011

Oh no! Not another rewrite!

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So, I thought I had the werewolf novel all figured out, then I stepped away from it for 6 weeks of write-a-thoning. When I went back to take another look and get on the finding-an-agent thing again, I realized OMG! The protagonist doesn't want anything! She is totally protagging insufficiently!*

Before I bugged any more agents, I decided to do a rewrite in which I fix this problem. That rewrite is now mostly complete. So, if you guys aren't too sick of me yet, check out the new query:
Continue reading Oh no! Not another rewrite!

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Dead inside

I got to #3 — You Miss Game Storylines That Were Actually Compelling — of 5 ways to tell you’re getting too old for video games and had an aha moment regarding the whole “video games as narrative art” question. Wait a second. Is it possible that those old games didn’t do anything magical with their programming to create “immersion,” and that, like my kids with GTA, I “immersed” myself in those games because I was playing them at a time before I was dead inside? Ha ha. Dead inside. But really, this is what I’ve been trying to say…

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The novel is dead, long live the novel

The American novel is dead, did you know? And it has something to do with how English lit is taught in universities and why nobody wants to be an English major anymore: What Killed American Lit By Joseph Epstein The study of popular culture—courses in movies, science fiction, detective fiction, works at first thought less worthy of study in themselves than for what they said about the life of their times—made the next incursion against the exclusivity of high culture. Multiculturalism, which assigned an equivalence of value to the works of all cultures, irrespective of the quality of those works,…

Continue reading The novel is dead, long live the novel