Skip to content

Tag: video games

Dead inside

I got to #3 — You Miss Game Storylines That Were Actually Compelling — of 5 ways to tell you’re getting too old for video games and had an aha moment regarding the whole “video games as narrative art” question. Wait a second. Is it possible that those old games didn’t do anything magical with their programming to create “immersion,” and that, like my kids with GTA, I “immersed” myself in those games because I was playing them at a time before I was dead inside? Ha ha. Dead inside. But really, this is what I’ve been trying to say…

Continue reading Dead inside

Toward a critical body of work interrogating the prospect of video games considered as art

Because I wrote this: Games are not a narrative art form people keep referring me to this: Roger Ebert: Video games can never be art To reiterate my argument from two years ago: although video games have some storytelling aspects (worldbuilding, etc.) they are not really a narrative art form because their core purpose and measure of success is not the act of telling a story. The first time it was suggested to me that video games were a narrative art form similar to movies, I was simply baffled that anybody thought that. Of course they don’t tell a story.…

Continue reading Toward a critical body of work interrogating the prospect of video games considered as art

Game Fan Flamebait

At Norwescon I got asked whether I thought video games were a narrative art form. I knew the answer — "no, I do not believe that video games are a narrative art form." But I presented my case off the cuff and wanted to spend some time examining it. I asserted that an essential quality that makes something a game — interactivity — is fundamentally at odds with the act of storytelling. I think that was slightly wrong. What I really mean is, the act of playing a game is fundamentally not a narrative act.

Continue reading Game Fan Flamebait